
Arches National Park App
Create an innovative application that currently does not exist in the market. This application should aim to educate its users, ignite their excitement, provide valuable information, and engage them deeply. The challenge lies in identifying a unique need or interest area that can be addressed through this application, ensuring it not only imparts knowledge but also captivates and motivates its users to explore and interact more with its content.



Process
I defined my target audience as international visitors and people with physical limitations. I formulated research questions to gain deeper insights into user needs. Through surveys and personal interactions, I understood the specific requirements of my audience, especially those with physical limitations. This informed my decision to include features like a virtual tour for users who cannot physically visit the park. With the project's goals in mind, it is educative, exciting, and engaging for the audience.
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Problem Solving
I embarked on the design process by creating wireframes, starting with a hand-drawn sketch of an arch icon, later refined using Adobe Illustrator. I integrated AI technology to enhance the icon design. The content was meticulously planned to fulfill the educational aspect, with engaging elements like a carousel of images and interactive features.
Technical Challenges and Iterations: While working with Figma on the design, I encountered technical and account-related issues, which forced me to innovate within time constraints. Despite these hurdles, I created a color palette, selected appropriate icons, and finalized the design.
Final Product
The landing page, history section, and accessibility page were crafted with attention to detail. The accessibility page was particularly important, providing tailored information for wheelchair users and enhancing user engagement.











Conclusion
The project evolved from an expansive initial idea to a more focused and interactive design. I realized the importance of balancing extensive research with practical application. While the research enriched the project, the more efficient application could have streamlined the development process.
In conclusion, the project was a learning curve where I not only honed my design skills but also learned valuable lessons in user engagement, project focus, and the balancing act between research and application.